commit2d9587f26bAuthor: WangLiangpu <wangjingpu17@mails.ucas.ac.cn> Date: Wed Nov 1 21:36:35 2023 +0800 fix: fix tcg_out_dupi_vec interface conflicts commitb957324d3dAuthor: zhaodongru <zhaodongru@yeah.net> Date: Mon Oct 23 18:15:01 2023 +0800 start loongarch compile fix: modify the code to pass compile add: add code for tcg_out_op, tcg_can_emit_vec_op, tcg_target_op_def to support new tcg_op fix: fix bugs related to epilogue and ret_addr fix: fix bug in qemu_ld_slow_path, the return register is wrong
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework, based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, PowerPC, RISCV, SPARC, S390X, TriCore and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal, Haskell, Pharo, Lua and Zig.
- Native support for Windows & *nix (with Mac OSX, Linux, Android, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
For common questions, read docs/FAQ.md before raising an issue.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in milestones for our regular release.
Please send pull request to our dev branch.
CREDITS.TXT records important contributors of our project.
