First dotnet binding commit

This commit is contained in:
Antonio Parata
2015-10-14 10:55:50 +02:00
parent 06f1908873
commit 7a105c495b
17 changed files with 3418 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1" />
</startup>
</configuration>

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/*
.NET bindings for the UnicornEngine Emulator Engine
Copyright(c) 2015 Antonio Parata
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
version 2 as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
using System;
using System.Collections.Generic;
using System.Text;
using UnicornEngine;
using UnicornEngine.Const;
namespace UnicornTests
{
class Program
{
private const Int64 ADDRESS = 0x1000000;
private static Int32[] X86_CODE32_SELF =
{
-21, 28, 90, -119, -42, -117, 2, 102, 61, -54, 125, 117, 6, 102, 5, 3, 3, -119, 2, -2, -62, 61, 65, 65,
65, 65, 117, -23, -1, -26, -24, -33, -1, -1, -1, 49, -46, 106, 11, 88, -103, 82, 104, 47, 47, 115, 104,
104, 47, 98, 105, 110, -119, -29, 82, 83, -119, -31, -54, 125, 65, 65, 65, 65, 65, 65, 65, 65
};
private static UInt64 ToInt(Byte[] val)
{
UInt64 res = 0;
for (var i = 0; i < val.Length; i++)
{
var v = val[i] & 0xFF;
res += (UInt64)(v << (i * 8));
}
return res;
}
private static void CheckError(Int32 err)
{
if (err != Common.UC_ERR_OK)
{
throw new ApplicationException("Operation failed, error: " + UcError.toErrorDesc(err));
}
}
private static Byte[] Int64ToBytes(Int64 intVal)
{
var res = new Byte[8];
for (var i = 0; i < res.Length; i++)
{
res[i] = (Byte)(intVal & 0xff);
intVal = (Int64)((UInt64)intVal >> 8);
}
return res;
}
private static Byte[] ToBytes(IEnumerable<int> ints)
{
var bytes = new List<Byte>();
foreach (var i in ints)
{
var b = (Byte) i;
bytes.Add(b);
}
return bytes.ToArray();
}
private static void CodeHookCallback(Unicorn u, UInt64 addr, Int32 size, Object userData)
{
Console.Write("Tracing >>> 0x{0} ", addr.ToString("X"));
var eipBuffer = new Byte[4];
CheckError(u.RegRead(X86.UC_X86_REG_EIP, eipBuffer));
var effectiveSize = Math.Min(16, size);
var tmp = new Byte[effectiveSize];
CheckError(u.MemRead(addr, tmp));
foreach (var t in tmp)
{
Console.Write("{0} ", (0xFF & t).ToString("X"));
}
Console.WriteLine();
}
private static void InterruptHookCallback(Unicorn u, Int32 intNumber, Object userData)
{
// only handle Linux syscall
if (intNumber != 0x80)
{
return;
}
var eaxBuffer = new Byte[4];
var eipBuffer = new Byte[4];
CheckError(u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer));
CheckError(u.RegRead(X86.UC_X86_REG_EIP, eipBuffer));
var eax = ToInt(eaxBuffer);
var eip = ToInt(eipBuffer);
switch (eax)
{
default:
Console.WriteLine("Interrupt >>> 0x{0} num {1}, EAX=0x{2}", eip.ToString("X"), intNumber.ToString("X"), eax.ToString("X"));
break;
case 1: // sys_exit
Console.WriteLine("Interrupt >>> 0x{0} num {1}, SYS_EXIT", eip.ToString("X"), intNumber.ToString("X"));
u.EmuStop();
break;
case 4: // sys_write
// ECX = buffer address
var ecxBuffer = new Byte[4];
// EDX = buffer size
var edxBuffer = new Byte[4];
CheckError(u.RegRead(X86.UC_X86_REG_ECX, ecxBuffer));
CheckError(u.RegRead(X86.UC_X86_REG_EDX, edxBuffer));
var ecx = ToInt(ecxBuffer);
var edx = ToInt(edxBuffer);
// read the buffer in
var size = Math.Min(256, edx);
var buffer = new Byte[size];
CheckError(u.MemRead(ecx, buffer));
var content = Encoding.Default.GetString(buffer);
Console.WriteLine(
"Interrupt >>> 0x{0}: num {1}, SYS_WRITE. buffer = 0x{2}, size = , content = '{3}'",
eip.ToString("X"),
ecx.ToString("X"),
edx.ToString("X"),
content);
break;
}
}
static unsafe void Main(String[] args)
{
var u = new Unicorn((UInt32)Common.UC_ARCH_X86, (UInt32)Common.UC_MODE_32);
Console.WriteLine("Unicorn version: {0}", u.Version());
// map 2MB of memory for this emulation
CheckError(u.MemMap(ADDRESS, new UIntPtr(2 * 1024 * 1024), Common.UC_PROT_ALL));
// write machine code to be emulated to memory
CheckError(u.MemWrite(ADDRESS, ToBytes(X86_CODE32_SELF)));
// initialize machine registers
CheckError(u.RegWrite(X86.UC_X86_REG_ESP, Int64ToBytes(ADDRESS + 0x200000)));
// tracing all instructions by having @begin > @end
CheckError(u.AddCodeHook(CodeHookCallback, null, 1, 0).Item1);
// handle interrupt ourself
CheckError(u.AddInterruptHook(InterruptHookCallback, null).Item1);
Console.WriteLine();
Console.WriteLine(">>> Start tracing linux code");
// emulate machine code in infinite time
u.EmuStart(ADDRESS, (UInt64)(ADDRESS + X86_CODE32_SELF.Length), 0u, new UIntPtr(0));
Console.WriteLine();
Console.WriteLine(">>> Emulation Done!");
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UnicornTests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UnicornTests")]
[assembly: AssemblyCopyright("Copyright © Antonio Parata 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("29557dcf-999c-44d0-b544-df99f4b06231")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6437C22A-9DBD-47CE-8792-403BED230B54}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnicornTests</RootNamespace>
<AssemblyName>UnicornTests</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Unicorn\Unicorn.fsproj">
<Project>{6f0e55fa-a056-45ff-bb24-641457b430a8}</Project>
<Name>Unicorn</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>