Implemented IDisposable in order to disposed allocated unmanaged memory
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1" />
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/>
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</startup>
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</configuration>
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</configuration>
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@@ -34,6 +34,9 @@ namespace UnicornTests
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// Run all shellcode tests
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ShellcodeTest.TestX86Code32Self();
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ShellcodeTest.TestX86Code32();
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Console.Write("Tests completed");
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Console.ReadLine();
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}
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}
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}
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@@ -72,33 +72,35 @@ namespace UnicornTests
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{
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try
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{
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var u = new Unicorn(Common.UC_ARCH_X86, Common.UC_MODE_32);
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Console.WriteLine("Unicorn version: {0}", u.Version());
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using (var u = new Unicorn(Common.UC_ARCH_X86, Common.UC_MODE_32))
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{
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Console.WriteLine("Unicorn version: {0}", u.Version());
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// map 2MB of memory for this emulation
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u.MemMap(address, new UIntPtr(2 * 1024 * 1024), Common.UC_PROT_ALL);
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// map 2MB of memory for this emulation
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u.MemMap(address, new UIntPtr(2 * 1024 * 1024), Common.UC_PROT_ALL);
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// write machine code to be emulated to memory
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u.MemWrite(address, code);
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// write machine code to be emulated to memory
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u.MemWrite(address, code);
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// initialize machine registers
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u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000));
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// initialize machine registers
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u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000));
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// tracing all instructions by having @begin > @end
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u.AddCodeHook(CodeHookCallback, null, 1, 0);
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// tracing all instructions by having @begin > @end
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u.AddCodeHook(CodeHookCallback, null, 1, 0);
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// handle interrupt ourself
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u.AddInterruptHook(InterruptHookCallback, null);
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// handle interrupt ourself
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u.AddInterruptHook(InterruptHookCallback, null);
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// handle SYSCALL
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u.AddSyscallHook(SyscallHookCallback, null);
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// handle SYSCALL
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u.AddSyscallHook(SyscallHookCallback, null);
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Console.WriteLine(">>> Start tracing linux code");
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Console.WriteLine(">>> Start tracing linux code");
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// emulate machine code in infinite time
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u.EmuStart(address, address + (UInt64)code.Length, 0u, new UIntPtr(0));
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// emulate machine code in infinite time
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u.EmuStart(address, address + (UInt64)code.Length, 0u, new UIntPtr(0));
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Console.WriteLine(">>> Emulation Done!");
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Console.WriteLine(">>> Emulation Done!");
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}
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}
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catch (UnicornEngineException ex)
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{
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@@ -9,9 +9,10 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>UnicornTests</RootNamespace>
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<AssemblyName>UnicornTests</AssemblyName>
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<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>x86</PlatformTarget>
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@@ -22,6 +23,7 @@
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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