bindings: Rename dotnet project to UnicornEngine
Add a few more properties to prepare a nuget package
This commit is contained in:
342
bindings/dotnet/UnicornEngine/Unicorn.fs
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342
bindings/dotnet/UnicornEngine/Unicorn.fs
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namespace UnicornEngine
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open System
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open System.Collections.Generic
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open System.Runtime.InteropServices
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open System.Linq
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open UnicornEngine.Const
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open UnicornEngine.Binding
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// exported hooks
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type CodeHook = delegate of Unicorn * Int64 * Int32 * Object -> unit
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and BlockHook = delegate of Unicorn * Int64 * Int32 * Object -> unit
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and InterruptHook = delegate of Unicorn * Int32 * Object -> unit
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and MemReadHook = delegate of Unicorn * Int64 * Int32 * Object -> unit
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and MemWriteHook = delegate of Unicorn * Int64 * Int32 * Int64 * Object -> unit
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and EventMemHook = delegate of Unicorn * Int32 * Int64 * Int32 * Int64 * Object -> Boolean
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and InHook = delegate of Unicorn * Int32 * Int32 * Object -> Int32
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and OutHook = delegate of Unicorn * Int32 * Int32 * Int32 * Object -> unit
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and SyscallHook = delegate of Unicorn * Object -> unit
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// the managed unicorn engine
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and Unicorn(arch: Int32, mode: Int32, binding: IBinding) =
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// hook callback list
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let _codeHooks = new List<(CodeHook * Object)>()
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let _blockHooks = new List<(BlockHook * Object)>()
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let _interruptHooks = new List<(InterruptHook * Object)>()
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let _memReadHooks = new List<(MemReadHook * Object)>()
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let _memWriteHooks = new List<(MemWriteHook * Object)>()
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let _memEventHooks = new Dictionary<Int32, List<(EventMemHook * Object)>>()
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let _inHooks = new List<(InHook * Object)>()
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let _outHooks = new List<(OutHook * Object)>()
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let _syscallHooks = new List<(SyscallHook * Object)>()
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let _disposablePointers = new List<nativeint>()
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let _eventMemMap =
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[
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(UC_HOOK_MEM_READ_UNMAPPED, UC_MEM_READ_UNMAPPED)
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(UC_HOOK_MEM_WRITE_UNMAPPED, UC_MEM_WRITE_UNMAPPED)
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(UC_HOOK_MEM_FETCH_UNMAPPED, UC_MEM_FETCH_UNMAPPED)
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(UC_HOOK_MEM_READ_PROT, UC_MEM_READ_PROT)
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(UC_HOOK_MEM_WRITE_PROT, UC_MEM_WRITE_PROT)
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(UC_HOOK_MEM_FETCH_PROT, UC_MEM_FETCH_PROT)
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] |> dict
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let mutable _eng = [|UIntPtr.Zero|]
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let checkResult(errCode: Int32, errMsg: String) =
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if errCode <> Common.UC_ERR_OK then raise(ApplicationException(String.Format("{0}. Error: {1}", errMsg, errCode)))
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let hookDel(callbacks: List<'a * Object>) (callback: 'a)=
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// TODO: invoke the native function in order to not call the trampoline anymore
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callbacks
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|> Seq.tryFind(fun item -> match item with | (c, _) -> c = callback)
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|> (fun k -> if k.IsSome then callbacks.Remove(k.Value) |> ignore)
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let allocate(size: Int32) =
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let mem = Marshal.AllocHGlobal(size)
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_disposablePointers.Add(mem)
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mem.ToPointer()
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do
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// initialize event list
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_eventMemMap
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|> Seq.map(fun kv -> kv.Key)
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|> Seq.iter (fun eventType -> _memEventHooks.Add(eventType, new List<EventMemHook * Object>()))
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// init engine
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_eng <- [|new UIntPtr(allocate(IntPtr.Size))|]
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let err = binding.UcOpen(uint32 arch, uint32 mode, _eng)
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checkResult(err, "Unable to open the Unicorn Engine")
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new(arch, mode) = new Unicorn(arch, mode, BindingFactory.getDefault())
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member private this.CheckResult(errorCode: Int32) =
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// return the exception instead of raising it in order to have a more meaningful stack trace
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if errorCode <> Common.UC_ERR_OK then
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let errorMessage = this.StrError(errorCode)
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Some <| UnicornEngineException(errorCode, errorMessage)
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else None
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member this.MemMap(address: Int64, size: Int64, perm: Int32) =
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let size = new UIntPtr(uint64 size)
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match binding.MemMap(_eng.[0], uint64 address, size, uint32 perm) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.MemMapPtr(address: Int64, size: Int64, perm: Int32, ptr: IntPtr) =
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let size = new UIntPtr(uint64 size)
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let ptr = new UIntPtr(ptr.ToPointer())
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match binding.MemMapPtr(_eng.[0], uint64 address, size, uint32 perm, ptr) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.MemUnmap(address: Int64, size: Int64) =
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let size = new UIntPtr(uint64 size)
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match binding.MemUnmap(_eng.[0], uint64 address, size) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.MemProtect(address: Int64, size: Int64, ?perm: Int32) =
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let size = new UIntPtr(uint64 size)
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let perm = defaultArg perm Common.UC_PROT_ALL
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match binding.MemProtect(_eng.[0], uint64 address, size, uint32 perm) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.MemWrite(address: Int64, value: Byte array) =
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match binding.MemWrite(_eng.[0], uint64 address, value, new UIntPtr(uint32 value.Length)) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.MemRead(address: Int64, memValue: Byte array) =
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match binding.MemRead(_eng.[0], uint64 address, memValue, new UIntPtr(uint32 memValue.Length)) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.RegWrite(regId: Int32, value: Byte array) =
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match binding.RegWrite(_eng.[0], regId, value) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.RegWrite(regId: Int32, value: Int64) =
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this.RegWrite(regId, int64ToBytes value)
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member this.RegRead(regId: Int32, regValue: Byte array) =
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match binding.RegRead(_eng.[0], regId, regValue) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.RegRead(regId: Int32) =
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let buffer = Array.zeroCreate<Byte> 8
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this.RegRead(regId, buffer)
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bytesToInt64 buffer
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member this.EmuStart(beginAddr: Int64, untilAddr: Int64, timeout: Int64, count: Int64) =
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match binding.EmuStart(_eng.[0], uint64 beginAddr, uint64 untilAddr, uint64 timeout, uint64 count) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.EmuStop() =
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match binding.EmuStop(_eng.[0]) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.Close() =
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match binding.Close(_eng.[0]) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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member this.ArchSupported(arch: Int32) =
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binding.ArchSupported(arch)
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member this.ErrNo() =
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binding.Errono(_eng.[0])
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member this.StrError(errorNo: Int32) =
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let errorStringPointer = binding.Strerror(errorNo)
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Marshal.PtrToStringAnsi(errorStringPointer)
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member this.AddCodeHook(callback: CodeHook, userData: Object, beginAddr: Int64, endAddr: Int64) =
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let trampoline(u: IntPtr) (addr: Int64) (size: Int32) (user: IntPtr) =
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_codeHooks
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|> Seq.iter(fun (callback, userData) -> callback.Invoke(this, addr, size, userData))
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if _codeHooks |> Seq.isEmpty then
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let funcPointer = Marshal.GetFunctionPointerForDelegate(new CodeHookInternal(trampoline))
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let hh = new UIntPtr(allocate(IntPtr.Size))
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match binding.HookAddNoarg(_eng.[0], hh, Common.UC_HOOK_CODE, new UIntPtr(funcPointer.ToPointer()), IntPtr.Zero, uint64 beginAddr, uint64 endAddr) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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_codeHooks.Add(callback, userData)
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member this.AddCodeHook(callback: CodeHook, beginAddr: Int64, endAddr: Int64) =
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this.AddCodeHook(callback, null, beginAddr, endAddr)
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member this.HookDel(callback: CodeHook) =
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hookDel _codeHooks callback
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member this.AddBlockHook(callback: BlockHook, userData: Object, beginAddr: Int64, endAddr: Int64) =
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let trampoline(u: IntPtr) (addr: Int64) (size: Int32) (user: IntPtr) =
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_blockHooks
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|> Seq.iter(fun (callback, userData) -> callback.Invoke(this, addr, size, userData))
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if _blockHooks |> Seq.isEmpty then
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let funcPointer = Marshal.GetFunctionPointerForDelegate(new BlockHookInternal(trampoline))
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let hh = new UIntPtr(allocate(IntPtr.Size))
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match binding.HookAddNoarg(_eng.[0], hh, Common.UC_HOOK_BLOCK, new UIntPtr(funcPointer.ToPointer()), IntPtr.Zero, uint64 beginAddr, uint64 endAddr) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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_blockHooks.Add(callback, userData)
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member this.HookDel(callback: BlockHook) =
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hookDel _blockHooks callback
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member this.AddInterruptHook(callback: InterruptHook, userData: Object, hookBegin: UInt64, hookEnd : UInt64) =
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let trampoline(u: IntPtr) (intNumber: Int32) (user: IntPtr) =
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_interruptHooks
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|> Seq.iter(fun (callback, userData) -> callback.Invoke(this, intNumber, userData))
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if _interruptHooks |> Seq.isEmpty then
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let funcPointer = Marshal.GetFunctionPointerForDelegate(new InterruptHookInternal(trampoline))
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let hh = new UIntPtr(allocate(IntPtr.Size))
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match binding.HookAddNoarg(_eng.[0], hh, Common.UC_HOOK_INTR, new UIntPtr(funcPointer.ToPointer()), IntPtr.Zero, hookBegin, hookEnd) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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_interruptHooks.Add(callback, userData)
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member this.AddInterruptHook(callback: InterruptHook) =
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this.AddInterruptHook(callback, null, uint64 1, uint64 0)
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member this.HookDel(callback: InterruptHook) =
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hookDel _interruptHooks callback
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member this.AddMemReadHook(callback: MemReadHook, userData: Object, beginAddr: Int64, endAddr: Int64) =
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let trampoline(u: IntPtr) (addr: Int64) (size: Int32) (user: IntPtr) =
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_memReadHooks
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|> Seq.iter(fun (callback, userData) -> callback.Invoke(this, addr, size, userData))
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if _memReadHooks |> Seq.isEmpty then
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let funcPointer = Marshal.GetFunctionPointerForDelegate(new MemReadHookInternal(trampoline))
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let hh = new UIntPtr(allocate(IntPtr.Size))
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match binding.HookAddNoarg(_eng.[0], hh, Common.UC_HOOK_MEM_READ, new UIntPtr(funcPointer.ToPointer()), IntPtr.Zero, uint64 beginAddr, uint64 endAddr) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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_memReadHooks.Add(callback, userData)
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member this.HookDel(callback: MemReadHook) =
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hookDel _memReadHooks callback
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member this.AddMemWriteHook(callback: MemWriteHook, userData: Object, beginAddr: Int64, endAddr: Int64) =
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let trampoline(u: IntPtr) (addr: Int64) (size: Int32) (value: Int64) (user: IntPtr) =
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_memWriteHooks
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|> Seq.iter(fun (callback, userData) -> callback.Invoke(this, addr, size, value, userData))
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if _memWriteHooks |> Seq.isEmpty then
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let funcPointer = Marshal.GetFunctionPointerForDelegate(new MemWriteHookInternal(trampoline))
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let hh = new UIntPtr(allocate(IntPtr.Size))
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match binding.HookAddNoarg(_eng.[0], hh, Common.UC_HOOK_MEM_WRITE, new UIntPtr(funcPointer.ToPointer()), IntPtr.Zero, uint64 beginAddr, uint64 endAddr) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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_memWriteHooks.Add(callback, userData)
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member this.HookDel(callback: MemWriteHook) =
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hookDel _memWriteHooks callback
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member this.AddEventMemHook(callback: EventMemHook, eventType: Int32, userData: Object) =
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let trampoline(u: IntPtr) (eventType: Int32) (addr: Int64) (size: Int32) (value: Int64) (user: IntPtr) =
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_memEventHooks.Keys
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|> Seq.filter(fun eventFlag -> (eventType &&& eventFlag) <> 0)
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|> Seq.map(fun eventflag -> _memEventHooks.[eventflag])
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|> Seq.concat
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|> Seq.map(fun (callback, userData) -> callback.Invoke(this, eventType, addr, size, value, userData))
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|> Seq.forall id
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// register the event if not already done
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_memEventHooks.Keys
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|> Seq.filter(fun eventFlag -> (eventType &&& eventFlag) <> 0)
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|> Seq.filter(fun eventFlag -> _memEventHooks.[eventFlag] |> Seq.isEmpty)
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|> Seq.iter(fun eventFlag ->
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let funcPointer = Marshal.GetFunctionPointerForDelegate(new EventMemHookInternal(trampoline))
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let hh = new UIntPtr(allocate(IntPtr.Size))
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match binding.HookAddNoarg(_eng.[0], hh, eventFlag, new UIntPtr(funcPointer.ToPointer()), IntPtr.Zero, uint64 0, uint64 0) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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)
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// register the callbacks
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_memEventHooks.Keys
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|> Seq.filter(fun eventFlag -> (eventType &&& eventFlag) <> 0)
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|> Seq.iter(fun eventFlag -> _memEventHooks.[eventFlag].Add((callback, userData)))
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member this.AddEventMemHook(callback: EventMemHook, eventType: Int32) =
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this.AddEventMemHook(callback, eventType, null)
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member this.HookDel(callback: EventMemHook) =
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let callbacks = (_memEventHooks.Values |> Seq.concat).ToList()
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hookDel callbacks callback
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member this.AddInHook(callback: InHook, userData: Object) =
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let trampoline(u: IntPtr) (port: Int32) (size: Int32) (user: IntPtr) =
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_inHooks
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|> Seq.map(fun (callback, userData) -> callback.Invoke(this, port, size, userData))
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|> Seq.last
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if _inHooks |> Seq.isEmpty then
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let funcPointer = Marshal.GetFunctionPointerForDelegate(new InHookInternal(trampoline))
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let hh = new UIntPtr(allocate(IntPtr.Size))
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match binding.HookAddArg0(_eng.[0], hh, Common.UC_HOOK_INSN, new UIntPtr(funcPointer.ToPointer()), IntPtr.Zero, uint64 0, uint64 0, X86.UC_X86_INS_IN) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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_inHooks.Add(callback, userData)
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member this.AddInHook(callback: InHook) =
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this.AddInHook(callback, null)
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member this.AddOutHook(callback: OutHook, userData: Object) =
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let trampoline(u: IntPtr) (port: Int32) (size: Int32) (value: Int32) (user: IntPtr) =
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_outHooks
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|> Seq.iter(fun (callback, userData) -> callback.Invoke(this, port, size, value, userData))
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if _outHooks |> Seq.isEmpty then
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let funcPointer = Marshal.GetFunctionPointerForDelegate(new OutHookInternal(trampoline))
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let hh = new UIntPtr(allocate(IntPtr.Size))
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match binding.HookAddArg0(_eng.[0], hh, Common.UC_HOOK_INSN, new UIntPtr(funcPointer.ToPointer()), IntPtr.Zero, uint64 0, uint64 0, X86.UC_X86_INS_OUT) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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_outHooks.Add(callback, userData)
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member this.AddOutHook(callback: OutHook) =
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this.AddOutHook(callback, null)
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member this.AddSyscallHook(callback: SyscallHook, userData: Object) =
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let trampoline(u: IntPtr) (user: IntPtr) =
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_syscallHooks
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|> Seq.iter(fun (callback, userData) -> callback.Invoke(this, userData))
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if _syscallHooks |> Seq.isEmpty then
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let funcPointer = Marshal.GetFunctionPointerForDelegate(new SyscallHookInternal(trampoline))
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let hh = new UIntPtr(allocate(IntPtr.Size))
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match binding.HookAddArg0(_eng.[0], hh, Common.UC_HOOK_INSN, new UIntPtr(funcPointer.ToPointer()), IntPtr.Zero, uint64 0, uint64 0, X86.UC_X86_INS_SYSCALL) |> this.CheckResult with
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| Some e -> raise e | None -> ()
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_syscallHooks.Add(callback, userData)
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member this.AddSyscallHook(callback: SyscallHook) =
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this.AddSyscallHook(callback, null)
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member this.Version() =
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let (major, minor) = (new UIntPtr(), new UIntPtr())
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let combined = binding.Version(major, minor)
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(major.ToUInt32(), minor.ToUInt32(), combined)
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abstract Dispose : Boolean -> unit
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default this.Dispose(disposing: Boolean) =
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if (disposing) then
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// free managed resources, this is the default dispose implementation pattern
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()
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_disposablePointers
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|> Seq.filter(fun pointer -> pointer <> IntPtr.Zero)
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|> Seq.iter Marshal.FreeHGlobal
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_disposablePointers.Clear()
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member this.Dispose() =
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this.Dispose(true)
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GC.SuppressFinalize(this)
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override this.Finalize() =
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this.Dispose(false)
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interface IDisposable with
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member this.Dispose() =
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this.Dispose()
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